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1 Votes - 5 Average   Designing the units
Author MessageDesigning the units
Grimstonefire
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Post: #101
RE: Designing the unitsGrimstonefire 01-20-2018

If I'm honest I think that with a regular saddle instead of the humps would look better.

You should find Adrian smiths rendition of hobgoblins, he has something similar, but with only two legs I think.


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01-20-2018 09:39 AM
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tjub
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Post: #102
RE: Designing the unitstjub 01-20-2018

Haha, what and why? Tongue


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01-20-2018 11:10 AM
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t5p1ny
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Post: #103
RE: Designing the unitst5p1ny 01-20-2018

I'm not too happy with this sketches, tbh, I feel like it doesnt look enough like a squig nor a camel. I think i have to take a look at the squiggoth for head reference and actually give it a long neck, like camels have... Regarding the arms/legs maybe it wouldn't be a bad Idea to try and make the armse shorter. Also it doesn't necessarily have to have 2 bumps, it could have only one, but depending on how the next rendition of this creature goes I will see what feels right to me, and then ask for your feedback Happy


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01-20-2018 12:15 PM
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Abecedar
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Post: #104
RE: Designing the unitsAbecedar 01-20-2018

I think maybe the legs are what is throwing you out.  They don't appear chunky enough for the critters bulk


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This post was last modified: 01-20-2018 06:52 PM by Abecedar.

01-20-2018 06:51 PM
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Admiral
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Post: #105
RE: Designing the unitsAdmiral 01-20-2018

The more compact body in the second sketch is spot-on, in my eyes. If you want to tweak it further, then by all means follow your muse and input, but the camel squig from the second sketch looks right already to my eyes.

Good concept! Fitting for the Dark Lands given the Assyrian stratum of the Chaos Dwarf inspiration.


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This post was last modified: 01-20-2018 07:53 PM by Admiral.

01-20-2018 07:46 PM
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t5p1ny
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Post: #106
RE: Designing the unitst5p1ny 01-26-2018

Here's my uzkulaki warlord, the continuation of an old sketch:


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This post was last modified: 01-26-2018 12:13 PM by t5p1ny.

01-26-2018 12:12 PM
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Admiral
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Post: #107
RE: Designing the unitsAdmiral 01-26-2018

Fantastic to the roof beams! Marvellous design with all its details (including scalemail ornaments, fringed loincloth, FW style "medallion" string hanging from the shoulder pads, beard ornaments, trophy skulls, hat horn rune, Daemonic jaw helmet opening... and everything else!).

You're a man with a vision, sir, and we've got to count ourselves fortunate for partaking of your creative endeavours. Takes Hat off


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This post was last modified: 01-26-2018 03:15 PM by Admiral.

01-26-2018 03:09 PM
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Abecedar
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Post: #108
RE: Designing the unitsAbecedar 01-27-2018

Sighs repeatedly.   Great skill


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01-27-2018 06:28 AM
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t5p1ny
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Post: #109
RE: Designing the unitst5p1ny 01-27-2018

I was approached by CDO user neZna1ka with a proposal to turn some of my concepts into minis. Communication hasn't been the easiest though, since english is not our first language. While I myself am fluent enough to understand almost anything, neZna1ka's english is proving difficult to understand at times... He's from Ukraine. If someone could help ease communications between us I'd be grateful. Cheers.


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This post was last modified: 01-27-2018 07:34 AM by t5p1ny.

01-27-2018 07:34 AM
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Carcearion
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Post: #110
RE: Designing the unitsCarcearion 01-27-2018

Amazing piece! It's an odd piece to fixate on but I especially love his belt buckle, a great use of old school lightning bolts in a way that matches with modern chaos aesthetics! I'd kill for shield bits in that style!


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01-27-2018 09:50 AM
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Ravenswood
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Post: #111
RE: Designing the unitsRavenswood 01-27-2018

t5p1ny Wrote:
Communication hasn't been the easiest though, since english is not our first language.


If you need translation from Russian I can help. PM me


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This post was last modified: 01-27-2018 06:21 PM by Admiral.

01-27-2018 12:49 PM
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Uther the unhinged
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Post: #112
RE: Designing the unitsUther the unhinged 01-27-2018

How did I miss the camel squigs first tome round? They are great.  I am with Admiral the second sketch feels better. I like the slightly bigger back legs and smaller fronts, as if they are there just for balance. There is a dinosaur feel to them. Maybe they are the true ancestors of squigs before they retreated underground and lost their front legs. Awesome work as usual

01-27-2018 05:10 PM
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tjub
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Post: #113
RE: Designing the unitstjub 01-28-2018

Wow...


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01-28-2018 05:45 AM
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HPN
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Post: #114
RE: Designing the unitsHPN 01-28-2018

t5p1ny Wrote:
I was approached by CDO user neZna1ka with a proposal to turn some of my concepts into minis. Communication hasn't been the easiest though, since english is not our first language. While I myself am fluent enough to understand almost anything, neZna1ka's english is proving difficult to understand at times... He's from Ukraine. If someone could help ease communications between us I'd be grateful. Cheers.



That sounds like the begin of a very good collaboration! There are plenty of your concepts that would look great turned into miniature!

01-28-2018 07:24 AM
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t5p1ny
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Post: #115
RE: Designing the unitst5p1ny 02-02-2018

Camel squig V2 is up, tell me what you think Happy


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This post was last modified: 02-02-2018 08:29 PM by t5p1ny.

02-02-2018 08:24 PM
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Carcearion
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Post: #116
RE: Designing the unitsCarcearion 02-03-2018

I like this version much more! I think it speaks to me more of both squig and camel.

I dunno about the tusks coming right of the jaw like that though (but I am unfamiliar with more modern squig designs)


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02-03-2018 06:10 PM
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Grimstonefire
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Post: #117
RE: Designing the unitsGrimstonefire 02-04-2018

I like this version much better.  Would be good to see it themed more as a slave beast.  Like with spike piercings, rough shaved areas and a chain harness and slave collar etc.  

Would fit in the theme of brutalised rough treated beasts that way.

Might be good to see variety, like one with a spiked tail, or one with spines down it's back (like a champion mount)

If I could commit to being able to sculpt them within a month I would definitely offer to turn some drawings into models.  But I think I might be a while off being in that position.


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This post was last modified: 02-04-2018 05:59 PM by Grimstonefire.

02-04-2018 05:57 PM
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Uther the unhinged
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Post: #118
RE: Designing the unitsUther the unhinged 02-05-2018

That is fantastic. Lpve the tipped forward look. I would love to see some hobgoblins on him/ her. Would you gp for Arabic themed greenskins?  Gorduz of Arabia could look great.

02-05-2018 02:30 AM
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t5p1ny
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Post: #119
RE: Designing the unitst5p1ny 02-16-2018

More camel squig sketching


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02-16-2018 08:03 PM
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tjub
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Post: #120
RE: Designing the unitstjub 02-17-2018

Wonderful!


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02-17-2018 04:55 AM
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