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Author MessageDesigning the units
Grimstonefire
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Post: #101
RE: Designing the unitsGrimstonefire 01-20-2018

If I'm honest I think that with a regular saddle instead of the humps would look better.

You should find Adrian smiths rendition of hobgoblins, he has something similar, but with only two legs I think.


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01-20-2018 09:39 AM
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tjub
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Post: #102
RE: Designing the unitstjub 01-20-2018

Haha, what and why? Tongue


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01-20-2018 11:10 AM
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t5p1ny
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Post: #103
RE: Designing the unitst5p1ny 01-20-2018

I'm not too happy with this sketches, tbh, I feel like it doesnt look enough like a squig nor a camel. I think i have to take a look at the squiggoth for head reference and actually give it a long neck, like camels have... Regarding the arms/legs maybe it wouldn't be a bad Idea to try and make the armse shorter. Also it doesn't necessarily have to have 2 bumps, it could have only one, but depending on how the next rendition of this creature goes I will see what feels right to me, and then ask for your feedback Happy


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01-20-2018 12:15 PM
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Abecedar
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Post: #104
RE: Designing the unitsAbecedar 01-20-2018

I think maybe the legs are what is throwing you out.  They don't appear chunky enough for the critters bulk


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This post was last modified: 01-20-2018 06:52 PM by Abecedar.

01-20-2018 06:51 PM
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Admiral
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Post: #105
RE: Designing the unitsAdmiral 01-20-2018

The more compact body in the second sketch is spot-on, in my eyes. If you want to tweak it further, then by all means follow your muse and input, but the camel squig from the second sketch looks right already to my eyes.

Good concept! Fitting for the Dark Lands given the Assyrian stratum of the Chaos Dwarf inspiration.


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This post was last modified: 01-20-2018 07:53 PM by Admiral.

01-20-2018 07:46 PM
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