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5 Votes - 5 Average   Nicodemus' Forge of Unfinished Business [May 19 2019]
Author MessageNicodemus' Forge of Unfinished Business [May 19 2019]
Nicodemus
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Post: #501
RE: Nicodemus' Forge of Unfinished Business  [Oct 22, 2011]Nicodemus 10-23-2011

Temple of Hashut Entrance
It's coming along. In the Chaos Dwarf Underway this'll sit flush with one of the interior walls.

The layout


Close-up of the edifice



~N


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10-23-2011 01:06 PM
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Abecedar
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RE: Nicodemus' Forge of Unfinished Business  [Oct 23, 2011]Abecedar 10-23-2011

Awesome looking entrance-way, is that all made of plasticard?


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10-23-2011 04:43 PM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 23, 2011]Galladorn 10-23-2011

This is going to look great!!

10-23-2011 07:50 PM
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Nicodemus
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RE: Nicodemus' Forge of Unfinished Business  [Oct 23, 2011]Nicodemus 10-25-2011

Abecedar Wrote:
Awesome looking entrance-way, is that all made of plasticard?


Yes, all made from plasticard Wink  It still looks a bit flat... of course the ediface should be somewhat flat as it's the exterior wall, but I'm hoping once I've got it built up a bit more it'll look more dynamic.

Here's one of my converted standard bearers who will be hauling slaves off to be roasted alive in the belly of the large brass bulls (which is pretty true to the fluff I believe).



Greebo miniatures
I got my order of Greebo miniatures today. I almost didn't order any as the price for the set was rather high, but I didn't care much for the style of the Hobgoblins so I opted instead to just order the evil dwarf members of the Volmarian team, including the centaur guys.  Just a note here that I'm not suggesting these are "Chaos Dwarf" models, they're just an evil dwarf miniature that could be added to a collection if someone so-desired.

So without getting into issues of scale with the models, such as what constitutes a 25mm vs 28mm vs 32mm model and how exactly folks measure that scale depending on which side of the ocean they are on, I'll instead just post the facts.

Games Workshop models are on the left for scale (because they're a common frame of reference), three Greebo Volmarian models are on the right.


As you can see the Greebo models are comparatively larger in terms of overall scale. Humans are the common model used for scale purposes in pretty much every miniature system I'm aware of for things like this (excluding trains, etc!) and measuring from the bottom of the foot to eye level gives a relative measure of scale.

For reference to the above image:
Metal mortar CD crew 19mm
Metal GW CD Hero 17.5mm
Plastic GW Warrior 16mm
Greebo  22mm

Most classic models (i.e. 70s, 80s and some 90s) were around the 25mm mark. I belive this is S-scale in model rail roading and is pretty common. Scale creep has slowly moved that up to the so-called "heroic" scale of 28mm (measured from human models) and now some/lots of companies are producing 32mm scale models. Some Reaper models are closer to 32mm scale and make even the 28mm models look puny and weedy by comparison. From what I have found, most dwarf-scale models in a 32mm scale range will have a foot-to-eye level height of around 22mm. The Greebo models seem bang-on for the 32mm scale... some of you may not care, some my prefer this, while others may decide to rule them out completely!

As an additional reference, and after some digging, the Avatars of War Dwarf lord model has a foot-to-eye level height of 22mm as well and the concensus seems to be that the Dwarf lord is cloer to a 32mm scale model as I have comcluded here for the Greebo models.



So I said I didn't care for the Hobgoblins, but I got a couple of freebies in with my order, one was a Hobgoblin model.  It's better than I was expecting, based on the images online, but it's still too much of a departure from the look of my other models (too lean, stumpy feet and a rounded as opposed to oblong face).

And yes, I realize my goblin->Hobgoblin conversion also looks inconsistent with the real Hobgoblin model on the left, but the conversion isn't done... he'll be getting a paunchy belly, flattened nose and of course proper legs. The converted model is going to be going into my Hobgoblin army Evil idea

The bull centaur variants of the Volmarians are also in that larger scale, but I think for using them to represent Chaos Dwarf Bull Centaurs they'll really work and would make excellent Lord models so that they really stand out.  


These guys look like they're made for something larger than a 25x50 base (actually the Greebo models are made for circular bases for fantasy football, so of course they were's "made" for 25x50, but you get my meaning). I've shown a 50x50 base for comparison and the model fills it out quite nicely!

Here's a 3/4 profile of the same two models with the remaining Volmarian in side view



So that's it. I'll be using all of the dwarfs from the Volmarian team for various things in my Chaos Dwarf army. I've been wanting to do a bunch of interesting and dynamic statues of Chaos Dwarfs for use as unit fillers that could also be pulled out and placed on the battlefield as terrain pieces (such as statues lining a road for example) and I think the Volmarian models could work well for that sort of application. I like the models themselves and the work seems pretty good... I don't see making them into statues as relegating them to purgatory, never to be seen again, quite the contrary, I want them to serve a purpose, but maybe not showing up how small all my other Chaos Dwarf infantry are Wink  The Bull Centaurs, on the other hand, will go straight into my army as fighting models however.

Hope this was of use to some folks out there!
~N


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10-25-2011 01:07 AM
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inkpwn
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]inkpwn 10-25-2011

Awesome work!


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10-25-2011 03:01 AM
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Hashut's Blessing
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Hashut's Blessing 10-25-2011

Great review. I do really like those Bull Centaurs actually - only real problem is the front legs being attached to the sides instead of underneath feels a little strange. Still, may get some!


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10-25-2011 01:10 PM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Admiral 10-25-2011

Agreed about the Bull Centaurs and their front legs.

Good review, Nicodemus! Will you use any Volmarian infantryman as a living warrior? One of them could make a decent Sorcerer, which also gives an explanation to all the statues: They would all be petrified Sorcerers, perhaps from some sect with a uniform appearance that perform alchemical experiments on themselves, probably to escape the Sorcerer's Curse. Part of their course of action might be to induce themselves with dangerous growth elixirs, perhaps in an attempt to make their body "outgrow" the Curse similar to Grom's troll gut. With only one sect member still alive, the rest might have succumbed rapidly and prematurely to petrification. Just an idea.

By the way, the Bull Centaur that lifts struggling slaves into sacrificial devices such as baths of molten gold or bull furnaces seem to be catching on. Tongue Wink Good idea, there!


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This post was last modified: 10-25-2011 03:23 PM by Admiral.

10-25-2011 03:21 PM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]tjub 10-25-2011

Nico, how do you find the time!? Takes Hat off


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10-25-2011 11:36 PM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Hashut's Blessing 10-27-2011

A complete lack of sleep.


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10-27-2011 05:31 PM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Thommy H 10-27-2011

Oh wow, do those Volmarian figures have separate arms? That's awesome...


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10-27-2011 05:42 PM
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Nicodemus
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Nicodemus 10-27-2011

Thommy H Wrote:
Oh wow, do those Volmarian figures have separate arms? That's awesome...


Yes, here's what comes with the models:


I took pictures of all of them except one, which was missing from my order and I'll be updating the wiki with all the Volmarian models and the one Hobgoblin that I have....

On the topic of the wiki, I also updated all of Dave King's Bederken Dwergs, Dirk's DO ODD Miniatures (just the ones I have), Raging Heroes Lammasu/Shedu, 3rd ED Bloodbowl Chaos Dwarfs team, and the Black Kraken.. oh, and the Finecast taurus, just for completeness.  

~N


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10-27-2011 07:46 PM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Bolg 10-27-2011

Cool, Thanx for the comparison, really good to know. (I love the centaur!)



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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]ryanamandaanna 10-27-2011

I'm seriously looking at those Centaurs now...





10-27-2011 09:18 PM
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Nicodemus
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Nicodemus 10-27-2011

Glad people are finding it to be of use!

Wiki has been updated with the Greebo models that I have.

Forgot to mention that Lineman 4 and 6 have their right hand and index fingers positioned perfectly for holding something with a trigger Wink  Blam!

~N


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10-27-2011 11:15 PM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Admiral 10-28-2011

Good wiki'ing. You could perhaps use the Greebo Hobgobbos as lesser Daemons caught from the Warp.


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10-28-2011 02:13 AM
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Xander 10-28-2011

Awesome pics! Thanks for sharing. Happy


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10-28-2011 10:02 PM
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Nicodemus
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RE: Nicodemus' Forge of Unfinished Business  [Oct 25, 2011]Nicodemus 10-30-2011

Probably one of the last updates on the topic of "other sources of evil dwarfs" for a while...

Scibor's Monstrous Miniatures has some decent-looking resin miniatures.  I've seen on several forums that some folks just don't care for them at all. No, strike that, really detest them! I don't exactly understand why as there's some good stuff there. I don't care for all of it, but there's almost always a diamond in the ruff.

Scibor does 28mm dwarfs and the Moscals are their version of evil dwarfs.  I saw the Chief of Riff-Raff #2 on their site recently and decided to swing down that route and include him in my army.


I've been on an 'evil-looking weapon' kick lately (as well as a Hobgoblins kick, but that's not for here) so Chief #2's weapon was a good fit.


The Moscals are 28mm models, so as with Avatars of War or Greebo, they're larger than WF/GW Chaos Dwarfs.  I've got loads of plastic GW Chaos Dwarfs, and as we all know, they're a bit on the "every so slightly large" side anyway compared to the metal Chaos Dwarfs even from their same era. Anyway, here's a couple of quick comparisons:

Yes, his horns are missing and haven't been glued on yet



I think the Chief of Riff-Raff will make a decent Lord or even champion and isn't going to look too out-of-place in a unit of plastic Chaos Dwarf warriors. So much to paint, so little time!
~N


Update Nov 5th

2nd unit filler for my Infernal Guard - "Retrbution. One Black Orc at a time!" It still needs lots of GS, etc. The base will be painted up like a lava pool Wink


Update Nov 6th
IG are coming along. I decided I need at least one extra IG champion, so I made him a Bighat Wink  I know the LoA fluff doesn't have IG wearing big hats... this just so happens to not be one of the dishonoured IG, but someone higher ranking whose armour happens to come from the same forge Wink







The height of the CD model in the unit filler gives me a little flexibilty for sticking him into a unit, but the cape is still an issue and the filler will likely be along the end of a rank or in the back row. I think what the cape is lacking are chains from the cape over the shoulders and disappearing into his armpits in the front.


Closer view of the IG champion. I used some left over etched brass on his shield, which turned out pretty well on the shield, IMHO.



Update Nov 7
Chains on the cape & lava bubbles. Note to self - need to fix up the shaft of the axe where it meets his mitt...


The rest of the unit is shaping up...



Update Nov 8
Last bit of bling for the champion - the Legion of Azgorh allows pistols as upgrades for a number of models, including Lord and Hero models.

I had one of these left over after making my command models with hand weapons:






The champion taken out of the unit and put on his character base instead (I'm keeping him swappable, like a number of my other models)




~N


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This post was last modified: 11-08-2011 04:54 AM by Nicodemus.

10-30-2011 02:56 AM
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Nicodemus
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RE: Nicodemus' Forge of Unfinished Business  [Nov 7, 2011]Nicodemus 11-10-2011

This is how you update a blog...


Artisan's Contest XI Entry - Chaos Dwarf-themed Arcane Fulcrum

I had no ideas for this until 4-5 days after the contest was announced.  Then I had a brainwave to create some kind of cross-section of a Chaos Dwarf mine or forge that would have multiple layers.  Thinking this would be a cinch to create I set about hacking away at some foamcore.

Contest Day 6
By the end of day 6 I had decided it would be the underparts of a Daemonsmith's Forge - building on top, cross-sections below, and it would be something that tore itself out of the ground, leaving a crater behind.  The top level as well as the crater were cut to the maximum dimension (6" in any direction).


The basic idea was there, but I realized that I hadn't planned it carefully enough and really didn't leave enough space for things to go inside. I had also started to hollow-out all of the central areas to make stairways that connected all the interior levels and quickly realized that the stairs took up a lot of real estate.  Displeased I decided to scratch that idea and shelve the foam parts.

Day 8
Inspiration visits me once more.  The entrance to a Daemonsmith's Forge and its bowels torn loose from the earth was still a good idea.  A more detailed and careful plan was all that was needed to I made some rough concept sketches:

The overall concept - Daemonsmith's Forge


The idea behind it is that a mad Chaos Dwarf Daemonsmith-Sorcerer has chosen to build his forge atop an intersection of arcane magical leylines - a place that would otherwise have given rise to an Arcane Fulcrum. The naturally occurring coal deposits have become naturally infused with magical power and is therefore a source of the very rare ensorcelled coal.  Through channeling their powers the Daemonsmith uses the power of the converging leylines to aid in the creation of weapons and armour. Unfortunately all that power can go awry if control over the channeling is lost - and in such an event (i.e. a Miscast in-game) the otherwise peaceful building and its surroundings tear loose from the earth as the magical energies rip free from the diabolic structure.
... at least that's the idea Wink

Upper level and exterior plus elevator sketch (to save on the space needed for stairs)


Lv 1 - the Daemonsmith's Forge


Lv 2 - Mining level


Lv 3 - Oubliette, where prisoners are tortured and forgotten (and where slaves can find the loo),



Day 9
Time to take a bunch of my various bitz and lay them out to see if how things will fit within the floor area for the forge level (and to test to see if my careful planning and sketches will translate into something I can make!!).


I also made some vector images of the Chaos Dwarf face from the hull of the Dreadfleet's Black Kraken, which will be etched into the floor of the forge (above).


Day 10
After lots of cutting of 2" thick foam I had all of my various 6" diameter sections as well as the left over building for the surface-level entrance.  I then went to work based on my sketches cutting the bottom out of the pieces so that it matched where the walls were supposed to be for the level below... and of course I did a quick check of the height to make sure I wasn't over the height limit for the contest.



Day 11
With idle hands I decide to up the ante.  A forge needs to look the part, and certainly one that's gone through the traumatic event of having been torn from the ground is going to have some structural problems. I decided what it needed was a glowing forge and that the level below should have cracks in the wall with glowing rock showing through, as though the heat from the forge was heating the surrounding rock and it could spill out into the lower slave levels soon Wink


I used a holiday decoration light source to illuminate red textured cardstock for both the forge as well as the wall section.  Once painted I was confident that the foam would not let as much light bleed through.  Threading the wire through the levels was a pain in the @$$.


Day 12
Checking placement of bitz for the forge level/mining level elevator


And some of the other bitz, like the mine cart that's about to run off the track and the forge-level slave that's freaking out at the carnage and devastation at what's happened to the forge!!



Day 13
More bitz work.  Toilets don't get enough consideration IMHO. What's more natural than slavery and slaughtering?  Doing toilet, that's what. Just ask this guy.


A weapon in the midst of being forged


Some slaves doing their thing with the ensorcelled coal that they mine for the forge. The Goblin is converted from a HeroQuest Goblin for brownie points.


For more brownie points, a HeroQuest Chaos Warrior that serves as a model suit of armour for the Daemonsmith Forgemaster to reference and work from Wink



Day 14
More work on the reference suit of armour for the forge level.


The parchment paper is made from two layers of toothpaste tube (plastic and aluminum) and then bent and shaped.  It gives a nice flow.



Slave Orc for the mining level. He's in charge of operating the lever for the elevator to the forge level (hey - they need some way of getting the ensorcelled coal up there).  I figured the forge level needed its own control lever as well.  They made from plsticard on the base, a old style shield cut in half and the handle from what I believe is equipment from a Dwarf cannon.



Day 15
Work on the exterior as well as putting a lot of the various pieces together to check that they'll all fit.

Surface entrance to the Daemonsmith's Forge


The whole thing so far


Checking placement of the levels with respect to the channels made for running the wires (they run through plastic tubing inside the structure).  The green stuff is heat shrinkable tubing used to cover over solder and bare wires.


And one more check to make sure that there's still an electrical contact before I pack everything away Takes Hat off


The top of the entrance was looking borning - after all, in-game a wizard/sorcerer is supposed to stand up there - so I wanted it to look a little more interested. I decided to make a design, once again based off of the Black Kraken head design that is mirrored on the floor of the forge interior. I made various sizes, printed them for later tracing into thin plasticard.


A forge isn't complete without an anvil... and a Daemonsmith's forge isn't complete without a diabolical anvil. For such a creation I needed look no further than m3lvin's daemonsmith working in front of a daemon forge (from the Compliation of Chaos Dwarf Artwork thread here on CDO)


I'm not that great with the GS, but it turned out good enough to get the job done!!


The image of the roof design is here:



Day 16
Several layers of plasticard and very careful cutting produced something that looked about right.


Here's what the process really looked like as I had to tweak print sizing by a few % to get it to fill the space I had...


Plastic pegs are glued to the bottom of all plastic pieces that need to go on top of foam because later I'll ues the hot glue gun to glue the pegs into holes made in the foam.


What it looks like on the top of the building.  The building was first covered over in a light layer of plaster and left to dry so it filled in the gaps (the building is two pieces of foam, a 2" piece and a 1" piece).  Once dried it was sanded and then undercoated in black acrylic paint.


All the rough interior walls and cielings were covered in plaster and then sanded as well just to tone down the roughness and cut marks in the foam.


What these pieces look like together so far



Day 17
Checking alignment one last time... and fretting that I'm about to ruin the whole things... I've been putting this off for several nights now.




The reason some spots haven't been undercoated yet is because I have them marked with a hatch mark pattern.  I knew all along this structure wasn't going to be a straight column, it was going to be irregularly tapered... but there were several spots where I had things inserted in the walls, like the pulleys for the elevator's chains as well as the wires for the forge and wall cracks... and I really didn't want to cut into those openings inside the walls. The hatch marks are spots where I could only do very slight shaves off of the foam but no deeep cuts.  Man, I was sure I was going to sceew this up...



After cutting, this is what I was left with for the basic outline:



Day 18
Time to take stock of the models to see where I'm at... so far so good.


Exterior still needs more work - view from the top


...and the side


Because the in-game effect is that a miscast triggers the eruption of the Daemonsmith's Forge from the earth, before the miscast takes place, it's just the surface entrance (made to mirror the crater base of the larger piece).



Day 19
All of the levels glued and each of the foam bits primed/undercoated.


Priming of all of the bitz that go in to this piece (so far)


Exterior bits - veins of ensorcelled coal and pipes and conduits that have been snapped off in the eruption of the forge - check!



Day 20
Idle hands again... and I'm getting bored.
I decide to spend an evening on more bitz as the Daemonsmith's Sorcerer's bench looked rather bare - a book, hour glass and dice. They're all pinned so I can insert them into the table and they won't fall off Tongue


It's also about this time that I decide I want to make a scale model version of HeroQuest, with some of these dice as the in-game dice... I spend the rest of the evening cutting out the HeroQuest board. More on that on a later day Wink


Day 21
Busy painting models and bitz for the forge, as well as my Doom Engine and Infernal Guard for an up-coming game... manage to only take one photo of the book and the dice.



Day 22
Finishing up the Doom Engine and painting Daemonsmith Forge/Arcane Fulcrum stuff.


Day 23
Nothing finished yet... but once again checking placements and progress.











Day 24
More painting to do...


Still assembling parts and bitz


The top



Day 25
Parchment for the suit of reference Chaos Warrior armour


Further progress on various bits and pieces


The forge level and the sorcerer's bench, etc.



Day 26
Driven to distraction with the HeroQuest stuff again I take some pics...



Day 27
Time to focus again and check progress... it's getting there.























Day 28
Touching up the toilet, as well as various other models.


Day 29



Day 30-31
Bored... start work on my Bull Centaur/Temple of Hashut piece (earlier in the blog).

Day 32
Submit finished Artisan's XI piece.








Angle is slightly off as I was holding the tape meaure and the camera at the same time... but the tips of the horns and the top of the smoke stack come to 12".


6" base


No other part extends beyond 6" at any point




The Daemonsmith's Forge before any miscasts Wink


Still within regs


With the power on and the forge illuminated


The hidden compartment for the on/off switch



And finally..
Some close-ups of the various bits and pieces:

Sorcerer's crumbling bench




Reference suit of Chaos Warrior armour and weapons


The daemonsmith's anvil and two of the weapons that are in the forge


The Daemonsmith himself (yes, there are stairs that go up underneath the building at the surface)



And as a bonus (with further bonus typos I presume...)



Time to go enjoy my new Tamurkhan book Takes Hat off
~N


Nicodemus' adage: "It is not enough to bash in skulls, we must bash in minds!"

Nicodemus' Forge of Unfinished Business (Chaos Dwarf Blog) and Non-Dawi'Zharr Blog
Warhammer Quest & Dreams of Hashut (3D Tile Creation Blog - Dawi Underway & More!!)
Chaos Dwarf 'Quest Blog (Download the Warhammer Quest: Chaos Dwarfs Roleplay Book )
Warhammer Quest: Chaos Dwarf Expansion (Board Game Geek)

This post was last modified: 11-10-2011 02:11 AM by Nicodemus.

11-10-2011 02:10 AM
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zobo1942
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Post: #519
RE: Nicodemus' Forge of Unfinished Business  [Nov 10, 2011]zobo1942 11-10-2011

Wowzers. That's... Wow!

Amazing work!!

11-10-2011 02:29 AM
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tjub
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Post: #520
RE: Nicodemus' Forge of Unfinished Business  [Nov 10, 2011]tjub 11-10-2011

Thats an insane amount of detail, and work hours I assume... Really impressive, I almost feel a little bit ashame walking away with the vicotry. Hats of to you! Takes Hat off


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11-10-2011 04:15 AM
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