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Khazalid is the language of the Dwarfs and the Chaos Dwarfs, an ancient tongue dating back to the Long Migration, when the ancestors of the Chaos Dwarfs traveled northwards up the World's Edge Mountains. It is spoken mainly by Dwarfs, Chaos Dwarfs, and a few scholars. While Khazalid has accepted a few words from other languages, it remains remarkably pure of foreign influence due to the secretive nature of the Dwarfs and Chaos Dwarfs, who rarely speak it around other races; it has in turn influenced the languages of Reikspiel, Norscan, the Goblin Tongue, and the Dark Tongue.

Khazalid is separate and distinct from Grundlid (Dwarf Mining Code), and the strange runes of the Dwarf Engineers.


[edit] Chaos Dwarfs and Khazalid

The Chaos Dwarf language is a dialect of your standard Dwarf Khazalid and in terms of grammar and word construction it is the same. The language was well-established by the time their ancestors left the west and traveled into the Dark Lands, and many Chaos Dwarf names and place names are taken directly from Khazalid. Given their long separation from the Dwarf empire, the Chaos Dwarfs have developed their own distinct dialect of Khazalid. Possible linguistic influences on the language (or those languages the Chaos Dwarfs may have influenced themselves) are the Dark Tongue (Chaos tribesmen and Warriors of Chaos), Goblin Tongue (Greenskins), particularly Harghazhakh, the Hobgoblin dialect; Grumbarth (Ogre Kingdoms), and Daemonic (the arcane language of demons and Chaos sorcerers), though their location and the many trade routes passing through the Dark Lands could expand the possible influences of other languages to nearly any in the Warhammer world.

The Chaos Runeshield crafted by the Chaos Dwarfs and other magical devices gives some evidence at least that the Dawi'zharr continue to utilize a runic script of some form, though this may be the Chaos Runes of the Dark Tongue, or some derivative of them or combination of them with the runes of Khazalid. The ancestors of the Chaos Dwarfs left before the creation of the arcane version of Khazalid was created, so their own arcane script is based on Daemonic, similar to the dark magic of the Dark Elves. It is telling that the Chaos Dwarfs have lost or make no apparent use of the magical runes of the Dwarfs.

[edit] Spoken Khazalid

The sound of Khazalid is entirely separate from human or elven speech. It is a guttural language, and Khazalid vowel sounds in particular are uncompromisingly precise and very heavily accented. Consonants are often spat aggressively or gargled at the back of the throat, and many Dwarf root words begin with harsh consonant sounds such as K, G, and R. Spoken Khazalid is mostly devoid of accents within the Dwarf empire of Karaz Ankor, save for the Norse Dwarf dialect of isolated Kraka Drak and the Dimmerdwim Vale in far Norsca, whose inhabitants speak with a burr.

[edit] Runic Script

Khazalid is a runic language, written in either pictographic (Argurhun picture-runes) or phonetic runes (Klinkarhun, chisel-runes). The distinctive angular form of the runes resulted from the hard materials (wood, metal, and stone) upon which the Dwarfs and Chaos Dwarfs inscribed them on with knife or chisel. The western Dwarfs of Karaz Ankor also have a more intricate arcane script, the Aldrunr (Arcane Dwarf, old-runes), developed during the Golden Age long after the separation of the Dwarfs and Chaos Dwarfs to facilitate communication with the High Elves, and which is mainly the province of runesmiths, runescribes, loremasters, senior clerics, and wizards.

Khazalid is distinct from the magical runes created by the Dwarf Runesmiths.

[edit] Grammar

While a root word gives basic meaning, it is not usually until a signifier is added to the end of a word that specific meaning is given. If a root word consists of only consonants such as Sk (relating to thieves) an "a" (making Ska the correct form) is usually added and then dropped when signifiers are added to the word's end. An example from the Games Workshop website:

Ska = The root word.

Something to do with thieves or theft, relating to thieves or theft.

Ska + az = Skaz

A thief in general. (Note that the extra "a" is dropped).

Ska + i = Ski

Thieves in general (plural).

Ska + az + i = Skazi

A specific thief; "the thief".

Ska + it = Skit

"Steal", the act of theft.

Ska + ak = Skak

The concept of theft.

Ska + ar = Skar

Stealing, in the general sense that people have stolen since the dawn of time and will continue to do so forever.

Ska + en = Sken

Stealing, thievery, a theft which is currently taking place.

Ska + al = Skal

Any specific group of thieves, such as one might see in the slums of Altdorf-- as opposed to a named organisation of thieves.

Ska + ul = Skul (or possibly Skaul, Skhul or Skahul)

The art or mastery of theft; the profession of thievery.

Ska + ha = Ska ha (or possibly Skaha)

"Thief!" Used as an insult, or to indicate that you have just realized you have been stolen from.

[edit] Suffixes

  • -az

This is used to show that the root word represents an actual physical object or place, as it is the most important signifier in the language, it is usually the first signifier on the end of a root word, before any others. However, the Dwarfs consider many things solid which would not be considered so by humans, even when the Dwarfs are talking about something which is not a place or thing, they may be referring to the "real", reliable or core essence of something. For instance, Dar is the root for "bet" or "challenge", and adding -i creates Dari-- a gambler or punter; however adding -az (Daraz, a formal challenge) and then -i creates Darazi - challenger, as a challenge is much more solid and real than a mere wager.

  • -ak

This shows the root applies to an abstract concept, such as honour. However, again, Dwarfs often make distinctions for something they consider as real and physical as themselves. A grudge to be avenged is still a Dammaz, rather than a Dammak which simply refers to any outstanding grudge regardless of importance.

  • -ar

This shows something continues over time indefinitely, such as an activity engaged in by all people like urbar - trade, or Zonstrollar (literally "sun walking")-- the movement of the sun. In this sense it is similar to the English suffix "ing". The subject need not be an activity, though; urt - pain, becomes urtar-- pain which does not cease (chronic pain).

  • -en

Something which is currently occurring, but will not go on forever, or has not gone on forever; e.g. Strollen - Walking.

  • -i

The word refers to an individual person, a profession, a formal group of people (for instance a country) or a race. For example, daw relates to the Dwarfs in general; however, Dawi is the word for the race of Dwarfs, and Dawi'zharr (Dwarfs of Fire) is the word for the race of Chaos Dwarfs.

  • -al

An informal group of people, similar to a collective noun; e.g. Umgi is the race of humans, while Umgal is a band or informal group of humans.

  • -it

Used when a noun indicated something small or of little importance and can also be used to indicate a present tense verb in some cases. Almost every known has a verb form shown by -it and as Khazalid is their native language, Dwarfs are very adept at distinguishing between the two uses.

  • -ul/kul

Not necessarily a signifier, but can mean that the root refers to "the art of", the "mastery of", or "the understanding of". Example: Argul is the art of carving stone.

  • -ha

Used at the end of a sentence to indicate urgency or exclamation. Virtually the Khazalid equivalent of an exclamation mark.

[edit] Tense

Tense is shown by -it in the present tense and -ed in the future tense. Additional words An (an skit = will steal) and Ad (ad skit = had stolen) are used before the subject to indicate more complicated tenses and their relation to ownership of the actions described in a verb. In addition, these are often written together; for instance: adskit. The various tense signifiers are as follows:






Will steal. Note the present tense -it is kept, though the statement is in future tense.


Had stolen


Will have stolen. Note: Speaking about what will have happened by a certain time.

[edit] Khazalid Glossary

These are known Khazalid words and phrases and their meanings in alphabetical order which have already appeared in Warhammer publications. Obviously in the Warhammer world they would be written in runes or other characters rather than English characters.

  • Khazalid word - Riekspiel translation

[edit] A

   * A - Of, with, within, to
   * Ad - Did, done
   * Af - They, you (plural)
   * Agril - Silver metal
   * Agrul - Stone carving; lines on the face of an old Dwarf
   * Ai, I, Ap, Ip - Yes
   * Ald - Old
   * Aldrhun - Old runes.
   * An - Will, shall, am going to, with purpose
   * Anad - Will have done, shall have done
   * Ang, Angaz - Ironwork, industrial work
   * Ankor - Domain, realm, country
   * Anu - Soon, very soon, any minute now!
   * Argul - Stone carving, lines on the face of a very old Dwarf
   * Arkhandrazkal - The art of inscribing runes on precious metal with a Troll's tooth
   * Arm - Irregular verb 'to be' (Past tense "urz")
   * Az - War axe
   * Az-Dreugi - Great axe
   * Azgal - Treasure hoard
   * Azkahr - Massive masonry
   * Azril - Silvery colour
   * Azul - Metal of any kind, dependable, a sturdy Dwarf

[edit] B

   * Bak - Fist, punch
   * Bar, Barak - Fortified gate, door
   * Barag - Cannon, siege machine, war machine
   * Baraz - Bond, oath or promise
   * Bezek - Own, possess
   * Bezeki - Owner, possessor
   * Bin - In, on, beside
   * Boga - A candle which blows out unexpectedly, making a tunnel dark
   * Bok - Banging one's head on a low tunnel ceiling; a characteristic scar caused by this.
   * Boki - Slang for Dwarf miners
   * Bolg - Large fat belly. Also a state of extreme wealth, age and contentment
   * Bozdok - Unhinged as a result of constantly banging one's head on low roofs and pit-props 'cross-eyed'
   * Bran - Clever, alert, mentally sharp
   * Brodag - An annual brewing festival of Grungni
   * Brog - Bread, cake
   * Bryn - Gold which shines brightly in the sunlight. Anything that is shiny or brilliant, or brilliantly coloured or decorated.
   * Brynduraz - A bright blue stone valued by the Dwarfs ("Brightstone")
   * Bugrit - An invocation of ill-luck uttered by a dwarf who has banged his head, hit his thumb, stubbed his toe or some other minor misfortune. Usually repeated three times for luck.

[edit] C

   * Chuf - Piece of old cheese kept under a miner's hat for emergencies

[edit] D

   * Dal - Old, good
   * Dammaz - Grudge, bitterness
   * Dammaz Kron - The Book of Grudges
   * Dar - A bet, wager or challenge
   * Dawi - Dwarfs
   * Dawi'zharr - Chaos Dwarfs (literally "Dwarfs of Fire")
   * Dawr - As good and reliable as can be, without being proven over time and hard use (literally "like dwarf")
   * Deb - New, untried, untested, unconditioned, raw
   * Dharkhangron - Dark beneath the world (underground)
   * Dibnin - The act of tinkering with something that already works perfectly, out of the belief that it can still be improved
   * Dibna - A Dwarf who engages in dibnin
   * Doh - Stupid, gullible
   * Dok - To observe, watch, see; the eye
   * Dongliz - Parts of Dwarf body impossible to scratch
   * Dork - Giant, tall, unstable
   * Drakendrengi - Dragonslayer
   * Drakk - Dragon, monster
   * Drangthrong - Huge Dwarf army
   * Drazh - Black, night
   * Drek - Far, a great distance; a great ambition or undertaking
   * Dreng - To slay in combat
   * Drengi - Slayer, one of the cult of Slayers
   * Drin - Road, highway
   * Dringorak - "Cunning Road", usually a trap-door or secret passageway
   * Dron - Thunder, loud boom/noise
   * Drongnel - A Dragon stew with strong mushrooms, marinated in strong ale
   * Drung - To defeat, vanquish, conquer, smash
   * Duk - Low, narrow tunnel
   * Dum - Doom or darkness; Chaos
   * Dunkin - Annual Dwarf bathing ritual, taken whether needed or not
   * Durak - Hard (literally "Stone-like")
   * Duraz - Stone or slab, rock

[edit] E

   * Ek - He, she, it, you (singula)
   * Ekrund - A staircase descending belowground
   * Elgi - Elves; unbearded
   * Elgram - Weak, thin, feeble.
   * Elgraz - Construction that seems about to collapse
   * Endrink - Engine, mechanical
   * Endrinkuli - Engineer, mechanic (particularly a Dwarf engineer)

[edit] F

   * Fleg - Banner, standard
   * Frongol - Mushrooms which grow at the back of a cave.
   * Frundrar - Tainted; a reference to Chaos Dwarfs

[edit] G

   * Gal - Any kind of gold
   * Galaz - Gold of a particular ornamental value
   * Galbaraz - Oathgold
   * Gand - Find, discover
   * Garaz - Fearless, rebellious.
   * Gazan - Wasteland, plains
   * Gazul - Ancestor God and Protector of the Dead
   * Gazul Bar Baraz; Gazul Gand Baraz - Invocation of Gazul, Lord of the Underearth. Literally "A bond to Gazul's Gate; Gazul help them find the gate."
   * Ghal - Skull
   * Ghal Maraz - Skull-Splitter
   * Gibal - Fragments of food enmeshed in a Dwarf's beard
   * Ginit - Small stone which works its way into one's boot causing discomfort
   * Girt - Broad tunnel with plenty of headroom
   * Git - Irregular verb "to go" (past tense "ged")
   * Gnol - Old and reliable, proven to be trustworthy, wise
   * Gnollengrom - Respect due a Dwarf with a longer or more spectacular beard
   * Gnorl - An especially bright and obvious boil or similar blemish on the end of the nose
   * Gor - Wild beast
   * Gorak - Great cunning; uncanny
   * Gorl - The colour yellow; gold which is soft and yellow
   * Gorm - Old, high, wise, powerful, bearded
   * Gorog - Ale; high spirits; a drinking binge
   * Goruz - Horn, made of horns
   * Got - March or travel quickly with purpose
   * Gov - Thane
   * Gozunda - Practically anything kept under the bed 'for emergencies'
   * Grik - Neck pain caused by stooping in low tunnels
   * Grim - Harsh, unyielding
   * Grimaz - Barren place; harsh; cruel
   * Grimazul - Steel (literally "unyielding iron")
   * Grimnir - Ancestor God of Dwarf Slayers and Warriors
   * Grindal - Long flaxen plaits worn by Dwarf maidens
   * Grint - Waste rock left from mining
   * Grizal - Poor meat
   * Grizdal - Ale which has been fermented for over a century
   * Grob - The colour green; also Greenskins (literally "Greenies")
   * Grobi - Goblin, Goblins
   * Grobkaz - Goblin work, evil doings.
   * Grobkul - Art of stalking Goblins in caves.
   * Grog - Inferior or watered ale; mannish brew.
   * Grom - Brave or defiant, tough, hard.
   * Gromdal - An ancient artefact
   * Gromril - Extremely rare, valuable and sturdy metal.
   * Gromthi - Ancestor
   * Grong - Anvil
   * Grongol - Tomb vaults of ancestors
   * Gronit - Irregular verb 'to do' (past tense "gird")
   * Gronti - Giants (as in creatures)
   * Grumbak - Short measure of ale; grumble or trivial complaint
   * Grumbaki - Grumbler or whiner
   * Grund - Hammer
   * Grundlid - "Hammertongue:" A secret language known by miners and engineers consisting of numbered and timed taps on a hard surface
   * Grung - A mine
   * Grungnaz - Making or smithing
   * Grungni - Dwarf Ancestor God of smithing and forging.
   * Grungron - A forge, metalwork
   * Gruntaz - Stip of cloth worn round the loins and supposedly eaten in extreme emergencies (hence the phrase, 'down to his gruntaz')
   * Gryntitrogg - Secret coming of age ritual practiced amongst dwarfkind - details of this are amongst the most closely kept of all dwarf secrets
   * Guz - To consume food or drink
   * Guzzen - Feed, insert, push

[edit] H

   * Har, Haraz - Fire, lava
   * Hazkal - Ale which has been only recently brewed; a fiery young warrior
   * Hirn - Horn (instrument)
   * Hruki - Breed of mountain goat
   * Hunk - Carry heavy rocks, carry a great burden
   * Huzhrung - Massive city wall

[edit] I

   * Ik - Putting one's hand into something slimy and unpleasant in the dark
   * Irkul - Pillared vault hewn into rock
   * Izor - Copper
   * Izril - Jewels

[edit] J

   * Jifful - Process of careful and precise adjustment to fit - especially in respect of engineering or stonemasonry

[edit] K

   * Kadrin - Mountain pass
   * Kalan - Clan
   * Kar - Big stone
   * Karag - Volcano or barren mountain
   * Karak - Mountain, stronghold, enduring (literally "big stone place")
   * Karaz - Mountain, strong, enduring, old (literally "like big stone")
   * Karaz Ankor - Literally "Mountain Domain", Realm of the Mountains: The Dwarf empire of Karak Ankor.
   * Karak Azgal - "Treasure Mountain"
   * Karak Azul - "Metal Mountain"
   * Karaz-a-Karak - "Everpeak" or "Eternal Mountain". (See Karaz-a-Karak.)
   * Karazi - Mountaineer
   * Karin - Shield, temporary protection
   * Karugromthi - Living Ancestor
   * KatalhÞyk - End of a journey, arrival
   * Kazad - Fortress
   * Kazak - War or battle
   * Khaz - Underground hall
   * Khazhunki - Knight, cavalry, rider (literally "carried warrior")
   * Khazid - Town, village, settlement
   * Khazuk Khazuk Khazuk-ha - Dwarf battle cry (shortened from Khazukan Kazakit-ha)
   * Khazukan - 'Stay at the Hold' Dwarfs(literally "hall-dwellers")
   * Khazukan Kazakit-ha - Dwarf battle cry
   * Khrum - War drum
   * Khulghur - Art of hunting and catching Trolls
   * Klad - Armour, iron plating
   * Klinka - Chisel
   * Klinkarun - Commonly used runes, usually scratched into rock (literally "Chisel-runes")
   * Kol - The colour black; black stone; sombre
   * Konk - Large and bulbous nose; gold which is ruddy in colour
   * Krink - Bad back due to continual stooping
   * Kro - Crow, rven, dark bird
   * Kron - Book, record or history
   * Kruk - Unexpected disappointment; a seemingly promising vein of ore which suddenly proves to be empty; a venture that comes to nothing
   * Krunk - Underground rock fall; a disaster!
   * Krut - Discomfiting disease contracted from mountain goats.
   * Kruti - Dwarf suffering from Krut; a goatherd; an insult
   * Kulgur - The art of cooking Troll
   * Kuri - Meat stew boiled up by traveling Dwarfs from whatever ingredients are at hand, traditionally spiced with wild berries.

[edit] L

   * Langk - Length, long
   * Lid - Tongue (body part)
   * Lok - Very intricate or embellished; praiseworthy

[edit] M

   * Makaz - Tool or weapon
   * Maraz - Splitter
   * Mhornar - Shadow
   * Migdhal - Fortified outpost, keep, blockhouse, gatehouse
   * Mingol - Tall watchtower built on lowland
   * Mizpal - Volcanic glass
   * Morgrim - Ancestor God of Engineers
   * Muckaz - Close or valued Clansmen
   * Muzkhgrum - Blast furnace slag

[edit] N

   * Naggrund - An area of great upheaval, devastation, or industry; desolate rea where dragons or Trolls live; ruin
   * Nai, Na or Nuf - No
   * Nar - Sunrise, east
   * Narwangli - A dung collector or Dwarf who smells strongly of dung
   * Nathgar - Leather embroidered with gold thread in runic or animal designs
   * Nogarung - Drinking tankard made from the skull of a Troll
   * Norn - Barren earth; an area with limited resources
   * Nu - Now, at this time
   * Nubungki - A Dwarf child deformed at birth, shunned by its clan and exiled. A great shame to the clan and the hold.

[edit] O

   * Ogri - Ogres
   * Ok - Cunning, skillful
   * Okri - Craftsman; a common personal name
   * Ongrun - Mercenaries, allies
   * Onk - Comradely accretion of dirt and grime on a company of Dwarfs who have spent many days underground
   * Or - I, me, myself
   * Ori - Work
   * Orrud - Red cloud, volcanic plume

[edit] P

[edit] Q

[edit] R

   * Ragarin - Coarse and uncomfortable clothing made from Troll hide
   * Rhun - Rune, word or power; magical mark; name
   * Rhunki - Runesmith
   * Rhyn - Redstone
   * Rik - King or Lord
   * Rikkaz - Alternate word for hammer
   * Rikkazen - Crush, to beat to a pulp, to turn to rubble
   * Rikkit - A small stone which falls on your head as you walk down a tunnel
   * Ril - Gold ore which shines brightly in rock; shiny, polished, edged
   * Rink - Comand, to give orders, to lead
   * Rinn - A lady Dwarf or king's consort
   * Rogwak - An improvised team game played underground and using anything to hand as a ball - often a rock, preferably a goblin's head, or even a whole goblin
   * Rorkaz - Informal shouting contest
   * Ruf - Large underground dome, either natural or constructed
   * Runk - One-sided fight; a sound thrashing
   * Rutz - Slackness of the bowels caused by excessive ale consumption
   * Ruvalk - River, flood

[edit] S

   * Sar - May, could, might
   * Skarrenruf - The colour bright blue; daytime sky.
   * Skaud - Song; loud, booming sound
   * Skaz - Thievery
   * Skazi - Thief
   * Skof - A cold meal eaten underground
   * Skrat - To search for gold in rock debris or a stream bed; scavenge, sparse living
   * Skrati - Poor prospector.
   * Skree - The loose rock on a mountainside, rocky ground
   * Skruff - A scrawny beard; an outrageous insult!
   * Skrund - To hew with hammers and picks; to get stuck in!
   * Skuf - Drunken fight or skirmish
   * Slotch - The sodden mix of water, mud and bits of pulverized stone stone at the bottom of a mine
   * Smak - Punish physically
   * Smednir - Ancestor God of Metalworking, Jewelsmithing, and Artisans
   * Stok - To hit or strike
   * Strol - Walk or travel leisurely
   * Stromez - Stream

[edit] T

   * Thag - To slay by act of treachery
   * Thagi - Murderous traitor
   * Thaggoraki - Ratmen (Skaven), assassin, footpad
   * Thrindrongol - Secret vault in which ale or treasure is hidden
   * Thingaz - Dense forest
   * Thongli - Headband worn by warriors who have slain an Orc or Goblin
   * Thrag - Wound
   * Thragh - Tribute
   * Throng - Army; huge assembly of Dwarfs, a clan.
   * Throngrink - Clan Elder
   * Thrund - A hand gun, gunpowder, explosion
   * Thrung - Shieldwall
   * Thrynaz - Rules, laws, code of honour
   * Thryng - Shrine of ancestors, temple
   * Thungni - Ancestor God of Runesmithing
   * Tiwaz - Rest; catching one's breath after hard labour; inn or boarding house
   * Trogg - Feast or heavy drinking bout
   * Troll - Troll
   * Trolldrangi - Trollslayer
   * Tromm - Beard; respect due to age or experience
   * Tusk - Tooth

[edit] U

   * Ufdi - A vain Dwarf; a Dwarf who excessively preens his beard; a Dwarf who cannot be trusted to fight
   * Um - Them, those, these
   * Umanar - Roughly or approximately; indecision
   * Umgak - Shoddy, poorly made. (Literally "Human-made".)
   * Umgi - Humans
   * Unbak - Break permanently
   * Unbaraki - An oathbreaker - there is nothing worse in Dwarf estimation
   * Und - A watchpost carved into the mountain-side, keep, capture, keep-out, hold down
   * Undi - Watcher, keeper, guard
   * Ungdrin - Underway
   * Ungdrin Ankor - The ancient underground passage network of the Dwarfs
   * Ungor - Cavern or cave
   * Ungrim - A Dwarf who has not yet fulfilled an important oath; an untrustworthy Dwarf
   * Urbar - Trade
   * Urbaz - Trading post, market
   * Urk - Orc or enemy, foul thing; also fear, to be afraid of, to retreat
   * Urkdrengi - Orcslayer
   * Ut - Us, we, ourselves
   * Uzgul, Uzkul - Bones or death
   * Uzkulak - The Place of the Skull, a Chaos Dwarf City (literally "Place of Bones")
   * Uzkular - Undead

[edit] V

   * Valaya - Ancestor Goddess of the Hearth, Healing, and Brewing
   * Valdahaz - Brewery
   * Varag - Mad dog, wolf
   * Varf - Wolf, hound
   * Varn - Mountain lake
   * Varr - Sea
   * Varrkhulg - Chief of enemy tribes; an insult
   * Vengryn - Vengeance, revenge, justic
   * Vithang - Merchant, trader
   * Vlag - Lonely, desolate
   * Vongal - Raiding band
   * Vorkhul - Migrating horde of Orcs and Goblins
   * Vorn - Farm, farmland
   * Vulkhrund - Cavernous hiding place

[edit] W

   * Wan - A question mark. Used before a sentence or word to frame a question
   * Wanaz - A disreputable Dwarf with an unkempt beard; an insult
   * Wand - Magical rune staff
   * Wanrag - Where
   * Wanrak - When
   * Wattock - An unsuccessful Dwarf prospector; a down-at-heel Dwarf; an insult
   * Wazzock - One who has exchanged gold or a valuable for an item of no worth; a foolish, gullible Dwarf; an insult
   * Werit - A Dwarf who has forgotten where he put down his ale; a state of befuddlement
   * Wulthrung - Payment, obligation, reward, money
   * Wutraz - Spear
   * Wutroth - Wood from an ancient mountain oak
   * Wyr - White, snow, ice

[edit] X

[edit] Y

   * Yar - Sunset, west

[edit] Z

   * Zagz - Remembering, saga, history
   * Zak - An isolated mountain hut
   * Zaki - A crazed Dwarf who wanders in the mountains
   * Zan - The colour red, blood
   * Zanen - A bleeding wound
   * Zanguzaz - Vampire
   * Zank - Cleave, cut, divide
   * Zaraz - Gift
   * Zharr - Fire
   * Zharr Naggrund - The capital city of the Chaos Dwarfs (Literally "Desolation of Fire")
   * Zhuf - Waterfall or rapidly flowing river, mountain river
   * Zhufbar - Torrent-gate
   * Zilfin - Windswept, breezy
   * Zint - The meal tin
   * Zinti - Tinsmith or tinker
   * Zon - Sun
   * Zorn - Upland plateau or high meadow; mountainous land
   * Zorn Uzkul - The Great Skull Land (literally "Plateau of Bones")
   * Zul - Iron
   * Zunthrum - Statues, monuments

[edit] References

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